Creates a point light that radiates light in all directions from its location.

Button
Ribbon: Render tab
Lights
panel
PointNot available on the ribbon
in the current workspace.
Menu: View
Render
Light
New
Point LightNot available in menus
in the current workspace
Toolbar: Lights
The following prompts are displayed.
Specify source location <0,0,0>: Enter coordinate values or use the pointing device
If the LIGHTINGUNITS system variable is set to 0, the following prompt is displayed:
Enter an option to change [Name/Intensity/Status/shadoW/Attenuation/Color/eXit] <eXit>:
If the LIGHTINGUNITS system variable is set to 1 or 2, the following prompt is displayed:
Enter an option to change [Name/Intensity factor/Status/ Photometry/shadoW/Attenuation/filterColor/eXit] <eXit>:
Specifies the name of the light. You can use uppercase and lowercase letters, numbers, spaces, hyphens (-), and underscores (_) in the name. The maximum length is 256 characters.
Enter light name:
Sets the intensity or brightness of the light. The range is 0.00 to the maximum value that is supported by your system.
Enter intensity (0.00-max float) <1.0000>:
Turns the light on and off. If lighting is not enabled in the drawing, this setting has no effect
Enter status [oN/oFf] <On>:
Photometry is available when the LIGHTINGUNITS system variable is set to 1 or 2. Photometry is the measurement of the luminous intensities of visible light sources.
In photometry, luminous intensity is a measure of the perceived power emitted by a light source in a particular direction. Luminous flux is the perceived power per unit of solid angle. The total luminous flux for a is the perceived power emitted in all directions. Luminance is the total luminous flux incident on a surface, per unit area.
Enter a photometric option to change [Intensity/Color/eXit] <I>:
Enter intensity (Cd) or enter an option [Flux/Illuminance] <1500.0000>:
Enter an intensity value in candelas, the perceived power in a luminous flux value, or illuminance value for the total luminous flux incident on a surface.
Enter f to specify the perceived power in a luminous flux value.
Enter Flux (Lm) <18849.5556>:
If you enter i, you can specify the intensity of the light based on an illuminance value.
Enter Illuminance ("Lx"|"Fc") or enter an option [Distance] <1500.0000>:
The illuminance value can be specified in either lux or foot-candles. Enter d to specify a distance to use to calculate illuminance.
Enter Distance <1.0000>:
Enter color name or enter an option [?/Kelvin] <D65White>:
Specify the color of the light based on a color name or a Kelvin temperature. Enter ? to display a list of color names.
Enter color name(s) to list <*>:
Enter a text string using wild card characters to display a partial listing of color names, or an asterisk (*) to display all the possible choices.
If you enter k, you can specify the color of the light based on a Kelvin temperature value.
Enter Kelvin temperature <3600.0000>:
Enter shadow settings [Off/Sharp/soFtmapped/softsAmpled] <Sharp>:
Displays realistic shadows with softer shadows (penumbra) based on extended light sources.
Enter an option to change [Shape/sAmples/Visible/eXit]<eXit> :
Specify the shape of the shadow by entering s and then the dimensions of the shape. (For example, the radius of the sphere or the length and width of a rectangle.)
Enter shape [Linear, Disk, Rect, Sphere,Cylinder] <Sphere>:
Specify the sample size by entering a.
Enter Shadow Sample <16.0000>:
Specify the visibility of the shape by for the shadow by entering v.
Enter Shape Visibility [Yes/No]<No>:
Enter an option to change [attenuation Type/Use limits/attenuation start Limit/attenuation End limit/eXit]<eXit>:
Controls how light diminishes over distance. The farther away an object is from a point light, the darker the object appears. Attenuation is also known as decay.
Enter attenuation type [None/Inverse linear/inverse Squared] <Inverse linear>: